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26/03/2007 |
This applet is an aid to help solve Sudoku puzzles. It provides the ability to
enter multiple numbers into each cell to make it easier to track the possible
answers, and has a 'hint' and 'solve' feature to help you when you're stuck on
the harder puzzles. It also means you don't need a pencil and rubber...
Run Now [44 K]
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Source [35 K]
GitHub Repo
Example Puzzles:
Puzzle 1
Puzzle 2
Puzzle 3
To use one of the puzzles click "Load" and paste the puzzle text into the
dialog that is displayed.
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17/10/2001 |
This applet is a sort of IDE for Visually creating "Logo" type programs. It only
resembles Logo though because you control a turtle. It supports some basic drawing
stuff like pen control and forward/turning motions. It also supports loops and
named variables (of type double) to allow you to produce vaguely interesting
patterns. To get around the lack of access to the file system, the program can be
stored and loaded by cutting/pasting from/to the source editor window.
Run Now [70 K]
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Source [47 K]
GitHub Repo
Example Programs:
Box
Star
House
To run them, paste the program source into the source editor window, which is
accessed by pressing the "Edit..." button in the "Program" controls section.
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23/08/2001 |
This applet loads an image file and converts the image pixels into a series of
int values that can be pasted into a static int array defined in a class.
For an example look at the MsgBoxIcons.java class in the framework.
Run Now [28 K]
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Source [19 K]
GitHub Repo
Example Image:
icons.gif
Enter the filename into the edit box at the top left and click "Load". Then click
"Convert...", enter the options and press OK. You will see the source appearing in
the lower text area.
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26/03/2007 |
These packages contain all the classes that are common to my Java applets.
Currently it only contains UI classes for creating message boxes and modal
dialogs. The message box is styled to look like a standard Windows one.
Source [14 K]
GitHub Repo
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